Research Ideas and Outcomes : PhD Project Plan
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Corresponding author: Diaa Ahmed Mohamed Ahmedien (diaa.ahmedien@gmail.com)
Received: 10 Nov 2016 | Published: 25 Nov 2016
© 2016 Diaa Ahmed Mohamed Ahmedien.
This is an open access article distributed under the terms of the Creative Commons Attribution License (CC BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Citation: Ahmedien D (2016) Physics of Laser in Contemporary Visual Arts: the research protocol. Research Ideas and Outcomes 2: e11150. https://doi.org/10.3897/rio.2.e11150
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This protocol articulates an ongoing PhD thesis in Laser Art as an independent artistic trend including its history, classification criteria, philosophical and aesthetical aspects. Via several analytical studies theoretically and practically, the thesis is going to prove that laser art actively contributes, as an independent artistic trend, to change the conceptual definition of the artistic material. On the other hand, it bridges the gap between the artistic context and the technical issues, in which the conceptual values became fully integrated into the physical properties of the medium (laser beam), therefore it became impossible to separate the idea and the material of the artwork from each other. Besides, the thesis reveals the potential hidden conceptual and philosophical dimensions of the holographic art as one of the most important branches of laser art. In advanced step, the research suggestes a new model of interactive holographic art based on neural controlling system, and how this advanced approach can lead us towards a new kind of the aesthetic values, in which participants effectively contribute neurologically to constituting the artwork.
Laser Art; New-Media arts; sciences of visual arts, holographic art; neural holography; new aesthetics
Research questions:
According to the state of the previous research, it became obvious that there are knowledge gaps in Laser art because it is still outside the theorizing circle (Analysis, Classification, Documentation). This problem hamper progress in the artistic practical procedures as a result of the missing the conceptual approaches. Accordingly, this research tries to answer four questions:
Hypothesis:
Objectives:
Importance:
Since the middle of the 20th century, the scientific and artistic communities have both attempted to understand the beginning of the universe, the origin of the human being, consciousness, and human brain in order to decode our potential future, our identities, our cultures and civilizations based on the latest scientific mutations and discoveries. Accordingly, the ‘visual arts’, as an important branch of humanities, is no longer an isolated domain, but it developed a strong relationship with other scientific disciplines (
“In the 21st century, some of the most dynamic works of art are being produced not in the studio but in the laboratory, where artists probe cultural, philosophical and social questions connected with cutting-edge scientific and technological research. Their work ranges across disciplines – microbiology, the physical sciences, information technologies, human biology and living system, kinetics and robotics- taking in everything from eugenics and climate change to virtual reality and artificial intelligence” (
In fact, Wilson’s description of the contemporary visual arts trends is confirmed by what Roy Ascott said about the contemporary visual arts when he emphasized the relationship between art science and technology in visual arts has been divided into three phases: The first and the second have shared properties; most important of them are reliance on the use of technology either directly or indirectly in the artworks, and several sciences applications had been expanded to be used in many visual arts trends (
Nevertheless, the contemporary documented roots of the third phase of the relationship between art, sciences and technology may be detected in the C. P. Snow’s famous annual Rede lectures at Cambridge on May 7th, 1959. These lectures were combined in a book entitled “The Two Cultures and the Scientific Revolution” (
‘laser light’ as an artwork may have the biggest chance for expansion, more than the other kinds of these trends, because it represents a unique Hyper-Material due to its ‘spatial’ and ‘temporal’ ‘coherence’ leading to ‘speckle’ and allowing signal processing, ‘interference patterns’, very ‘narrow beam width’ and very ‘narrow line width’ which leads to strong and pure colors (the scientific properties became artistic advantages; (
On the other hand, the use of laser demands high skills and expensive equipment which forces the artist to perform their artworks in cooperation with scientists inside their labs. Besides, artistically it has extraordinary ability to interact with different environments and audiences (
In terms of theoretical documentation in ‘laser art’, we can see most of references explain and analyze laser artworks in the same way that is usually used to analyze other visual arts trends and the same criteria without taking into account the special case of laser artworks. Few studies highlighted laser art in a more suitable position, the common characteristic in all of these studies that they were written under the same title (art and science), and the laser artworks were a part of them (
Conceptually, the current research focuses on the laser light itself as an artwork, the research wants to elucidate the historical roots of laser artworks conceptually and technically. the current work will focus on the full period from the invention of the laser in 1960 up to the present (
However, applications in which lasers were a source of illumination, like laser shows, are not a part of the current study. The research attempts to achieve new approaches to explain and document new artistic and aesthetical values, which are a result of laser light usage in contemporary artworks conceptually and practically. The theoretical outcome of the research should lead to a new classification for types of laser artworks, therefore enriching the contemporary visual arts trends by accurate analytical studies and practical experiments in laser arts (
For better understanding of laser artworks, several experiments were done in the current research comprising of three parts; the first part was conducted in a holographic lab to produce an analogue holographic recorded image and analyze the result to document the scientific processes and their effect on the aesthetical values by comparing the holographic image to a normal image. The second part was lead to experimental studies in light and interactive techniques and how advanced technology can redefine the concept of light through the contemporary visual arts trends. The third part which is only a concept of a potential project: the design of an interactive system by using neural controlling techniques to create an advanced virtual environment as a neural holographic game that can interact with audience automatically or can be controlled by the audience neurologically.
Theoretical framework
The Theoretical Framework is consisted of two axes; the historical axis and conceptual axis as follows:
Historical Axis:
Conceptual Axis:
Practical Framework
The Practical Frame is consisted of two axes; the experimental studies and the final project as follows:
Experimental Studies:
Final Practical Project:
Structural Mode
the accumulation system was used to constitute the manuscript. Through seven separate Research that have been partly published internationally, this thesis summarizes the main ideas of theses research including the final findings.
Structural Pattern
This thesis follows the compromise pattern in its structure: structural Matrix B in the PhD guide to style, 2nd end, Houndmills, Basingstoke, Hampshire: Palgrave Macmillan (
the flow chart of the thisis that shows thesis' chapters depending on the research methodology
Data balance:
Depending on the compromise pattern, the research keeps palance by dividing data into inputs, outputs and the core of the research processing as Fig.
The research will follow a custom-designed, logical framework matrix (LFM model) to determine to what extent the current research questions can be answered, besides, to illustrate a set of physical indicators that can refer to a potential positive result as Figs
The research in its practical frame can be re-examined in holographic labs under the instructions of the intellectual property laws at the university of Bern.
Study full PhD programe in sciences of visual arts and new-media arts.
Egyptian Government Excellence Scholarship.
- Faculty of Humanities, Visual arts Dept., Bern University, Switzerland
- School of Arts, Universtiy of Applied sciences, Bern, Switzerland
The entire project theoretically and practically undergoes to all Ethics and security laws of scientific research in the University of Bern.
Diaa Ahmed Mohamed Ahmedien
The authour has no any confliect of interest